£100,000 A Month For A Year
ANALYSIS
2 min read


The British National Lottery's premium scratch game, "£100,000 A Month For A Year," perfectly demonstrates how a product built on instant experience and prizes can be extended over a longer period. The game doesn't just promise momentary success, but continuous success: the winner receives their prize monthly, so they can relive the feeling of victory every month. This extended experience builds a strong emotional connection between the player and the product. From the doublechance.me perspective, this clearly shows that scratch tickets hold much more potential than what instant experience provides: there's growing market demand for multi-dimensional, layered game structures.
Why is this game strong?
Income feeling and lasting motivation The top prize concept of "£100,000 monthly for a year" isn't just a one-time big win; it also provides longer-term anticipation, which increases emotional attachment.
Relatively favorable odds for small-medium prizes The "overall chance of winning" is ~1:3.28, with many smaller prizes. This ensures frequent winning experiences alongside the big prize dream.
Multiple game sections and winning opportunities on one ticket The ticket consists of multiple "GAME" sections: GAME1, GAME2 – with different rules, making the experience more complex and enabling various winning methods.
Accessible price point, yet outstanding top prize At £5, it's accessible to a wide range of players, while the top prize value (£1.2 million total) far exceeds the price category average.
Where could it be improved / what to watch for?
Mid-tier prize ratio While many smaller prizes are available, the "middle band" (e.g., £100–£1,000) is less dominant. This tier would be important because players feel they've "won big" here, even if not the jackpot.
More complex rule system Multiple game sections (GAME1, GAME2, etc.) bring lots of excitement, but for some players are harder to follow than simpler scratch formats.
Lack of digital extension The game currently doesn't connect to online extras or interactive elements. This could be a gap especially among younger players, where digital experience is already an expectation.
Communication challenge The annual £1.2 million total value is wonderful, but understanding the monthly breakdown isn't always clear at first glance. In marketing, it's key to communicate this simply and with strong visuals.
What can the industry learn from this?
£100,000 A Month For A Year exemplifies well that even in the scratch ticket world, there's room for creating longer-term gaming experiences. The fact that a top prize comes with regular payments rather than a lump sum creates a different kind of relationship with the player: the winner relives success again and again. This is tremendous value from a strategic standpoint: it not only helps differentiate the product in the market but also generates longer attention and media buzz.
The lesson for industry players is that modern scratch games don't necessarily have to be one-time "experience shots," but can be processes, even journeys. Extra functions – like second chances, digital connections, or loyalty-building mechanisms – follow the same thinking: how to maintain player interest for as long as possible.
Final thoughts
The featured game proves that scratch tickets don't have to be just about quick thrills. This game provides a year of continuous winning experience for the winner, while also attracting a broader audience with its unconventional prize structure. The future question is how to combine this kind of long-lasting excitement with other mechanisms in scratch tickets.
This is where the power of doublechance.me lies: our concept isn't just about double-chance winnings, but about the player immediately receiving two different experiences – instant scratching and additional excitement that maintains attention in the longer term. This path can bring advancement not only in player experience but can also significantly increase revenue potential for lottery companies.
