Poland's New Entry – Time for Prizes!
ANALYSIS
2 min read


The Polish Lotto's newest scratch ticket, "Czas na Premie" (Time for Prizes), launches on September 18th with 6 million copies hitting the market. The prize structure is broad: This combination strongly relies on psychology: rare big prizes + frequent smaller wins. At the same time, the doublechance.me perspective highlights that the future lies in experiencing two levels simultaneously, where both instant and second chances appear within a single ticket.
Lotto's latest scratcher, Czas na Premie, launches in Poland on September 18th. The 6-million print run promises a strong start, while the prize table builds on the usual "big dream + lots of smaller successes" logic. The top prize is 250,000 złoty (three available), but the many smaller prizes – more than one million prizes ranging from 5–20 zł – offer continuous winning experiences.
The scratch ticket is newly arriving, but the game itself doesn't bring real innovation, and it's clear that in the future, solutions like the doublechance.me innovation could open the door to longer gaming experiences and more sustainable player retention.
Why might the game be attractive?
Novelty and launch effect – the September release can bring fresh attention and extra media buzz.
250,000 zł top prize – although only three are available, the magnitude is still attention-grabbing.
Many small prizes – more than 1.5 million tickets bring at least 5–20 zł returns, which reinforces the "I'm a winner" feeling.
Mass market positioning – the 6-million release ensures wide availability.
Where might it need refreshing?
Low odds for the top prize – the main prize odds of approximately 1:2 million are very low, making it seem like an unreachable dream for players.
Single-layer mechanics – after the classic scratching, there's no extra experience, digital enhancement, or expansion.
Scarcity of middle-tier prizes – the ratio of 300–5,000 zł category prizes is very low, so there are few "outstanding but achievable" prizes.
Risk of short lifecycle – after the big initial hype, it may become routine if there's no follow-up innovation or digital supplementation.
What can the industry learn from this?
Czas na Premie illustrates well that for mass-released scratchers, the psychologically strong combination – rare, high top prizes and plenty of smaller prizes – can appeal to broad player segments and generate stable short-term revenue. However, long-term success requires more than this. The industry should keep in mind that modern players seek not just prizes, but experiences: interactive additions, social elements, and loyalty-building mechanisms. When these are missing, the hype can quickly fade, and the game can get lost in the market crowd.
Final thoughts
Czas na Premie could be a strong starter in the Polish market, quickly attracting many players. But the real challenge doesn't lie in the first weeks' success, but in whether the enthusiasm can be sustained long-term. New games quickly become routine if they don't offer something extra.
This problem could be solved by models like the doublechance.me innovation, which extends the one-time experience: providing not just instant prizes, but longer playtime, stronger loyalty, and an easily communicable "next-generation" experience. This approach, with which the classic scratch ticket experience can be sustainably elevated to a higher level – in Poland, or in any lottery company's offerings.
